If pirates keep working at other establishments either raise wages at the palace or close other vacant job slots (shift + click to close and open). I was once killed by a frying pan, fun times. You CAN BE ASSASSINATED, so watch out for that. Have guards at your palace as soon as captives start becoming restless and use watch towers. Having "industrial areas" where factory like buildings (mines, blast furnaces, cannon foundries, gunsmiths, etc.) are placed close together creates a more efficient island.Ĭonfigure map settings, you can make the game go from easy to impossible. They don't need sleep or food but keep in mind that their cost goes up every time you purchase another (not sure if that's a fact). Use skeletons from the graveyard for work. Use skilled cooks for captive food tents, food is prepared significantly faster. Use decor for order and fear or anarchy and defense (captive benefit and pirate benefit). Know the post is like 8 months old but yeah this worked. steamappscommontropico 2 (ini text file) u can edit it.However there really isn't any good way to combat or prevent pirates of incorrect rank entering certain buildings. No, theres an easy fix this other guy, Huib-Bloodstone posted in another thread that works. Low ranked pirates in high rank establishments will not be satisfied, vice versa. Go on cruises or share money using an ability (one of the scrolls) to hand that money out among a ship's crew. In a lot of cases, the money they spend doesn't eventually find its way back in terms of wages, only a small percentage of that amount. Make sure to keep money in circulation for pirates to spend. Pirates without homes but employed on ships can sleep/rest on said ship. Pirate homes are a must have for pirate happiness as they rest and stash their hoard in their homes. Not sure about this one, but ships probably help as well. This is tedious but you can free up space and improve pirate happiness by doing do.įorts are a must have for any large island, they help fend off enemies during invasions. Call it money laundering or whatever.Wealthy captives can be ransomed manually by clicking on them and then (I think this is in the upper right part of their info box) clicking on a sack. He will upgrade his housing which lets cash flow back to your stash. 2k is enough for a lvl 1 pirate to turn him lvl 9. So to make the most out of a â¥â¥â¥â¥â¥â¥ region, try maximizing your odds there.Īnother pro tip: before that particular mission ends, pause the game and donate every pirate money. So in Tropico 1 i once managed to be presidente for 170 years i think but that was long ago at least i was presidente for longer than the normal expected life in humans on a random map. If this is too low (<3) your ship will not encounter a lot of ships. Fonzer: Did anyone enjoy or play Tropico 2 pirate cove I only played tropico 1 with add-on and really enjoyed playing it. If they didn't encounter any ships at all, check the average sailor skills for your crew (not sure if that's the correct term in english it's the bottom one of the 5 pirate skills). (I'm not sure what your strengths are in this mission if it's brave and the 10% combat bonus, dismiss the last part, then you're just unlucky) It's also worth checking your crews skills: first, check the mission logs whether they actually encounter ships (maybe english ones they can't attack?) or whether they flee because they're simply not brave enough or enemy ships are fleeing from them. That way, I got to 30k+ stashed even when I had REALLY bad luck in the beginning. If you have REALLY bad luck, you might want to restart the mission-else, keep trying to bring back rich prisoners and let them spend time on your island and cash in on them when you're in a pinch (and if you manage it well, at the end of the game). Ransom/free captives influence on relationship, but not on. I check this on a scenario test: cruising full galleon on rich zone (settlement + trade route), 20000 plundered from France but the graphic with them not changing. Jamaican Rum can be tricky because as you said, there might be low traffic in the start area and you can't build the big vessels to cruise longer and/or in more distant regions. Without treaties, the relationship doesnt change if you attack a nations ships.
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